Friday, August 15, 2008

Travian Tribes


You can choose between three tribes in Travian, Romans, Gauls and Teutons. Each tribe has got its own advantages and disadvantages and their troop types are very different, too. So it is important to choose the tribe that fits to you perfect.

The Romans


Roman Troop - Travian Tribes - http://traviania.blogspot.com/
Roman Troop

The Roman empire is the tribe in Travian which is most easily played by beginners. Because of its high level of social and technological development the Romans are masters at building and its coordination, and their troops are part of the elite in Travian.

They are very balanced and useful in attacks and also in defending. To guarantee this variety the Roman troops are trained very long and their training is expensive. Their infantry is a living legend, but their defense against enemy cavalry isn't as good as that of the other tribes.

For beginners and those players, who don't know exactly what they want to play, the Romans are the ideal choice.

The differences:

* Can raise or extend a building and resource field simultaneously.
* High Defense-bonus due to the city wall
* Merchants can carry 500 units of resources (speed: 16 fields/hour)
* Very powerful infantry, average cavalry
* Development is expensive and takes a long time.

The Gauls


Gauls Troop - Travian Tribes - http://traviania.blogspot.com/
Gauls troop
The Gauls are the most peaceful of all three tribes in Travian. Their troops are trained for an excellent defense, but their ability to attack can still compete with the other two tribes. The Gauls are born riders, their horses are famous for their speed which allows their riders to hit the enemy exactly where they can cause the most damage and swiftly take care of their confused enemies.

This tribe is very easy to defend, but an aggressive tactic is possible, too. It gives you the opportunity to develop into any possible strategic direction (defensive or aggressive, lone wolf or reliable helper, merchant or plunderer, infantry or cavalry, settler or conqueror), but you need a bit of experience and talent. Nevertheless also a tribe for beginners

The differences:

* Speed bonus: Fastest troops in the game
* Average defense-bonus because of the palisade
* Merchants can carry 750 units of resources (speed: 24 fields/hour)
* Cranny is twice as big
* Expensive siege weapons
* Cheap settlers
* Additional building: Trapper

The Teutons

Teuton Troop - Travian Tribes - http://traviania.blogspot.com/
Teuton troop

The Teutons are the most aggressive tribe. Their troops are notorious and feared for their rage and frenzy when they attack. They move around as a plundering horde, not even afraid of death.

But they lack the military discipline of the Gauls or Romans, which causes their weaknesses in speed and defense. For aggressive and experienced players the Teutons are an excellent choice!

The differences:

* Plunder bonus: the cranny of enemies only hides 2/3 of its content.
* The earth wall is almost indestructible, but only gives a minimal defense bonus
* Merchants can carry 1000 units of resources (speed: 12 fields/hour)
* Very cheap and fast trained troops which are excellent plunderers
* Weak defense

The Natars


The Natars are a pure NPC tribe and thus cannot be played by oneself

The construction times in the Natarian villages are half of that of a normal village (only applies to Natarian villages implemented after the 28.11.07).

The time has come


Now that the days shorten and the nights become colder the people in Travian realize that the end of this age is near. The fading stories of glorious battles and pompous buildings of past ages were everything that would remained it seems. But the people decided that this should not be the way this age should end. A wonder should be build, a building of infinite greatness and power. This wonder of the world shall unite the inhabitants of Travian. Sadly, however, the knowledge about the glorious wonders of the world was now lost - taken into graves by now long dead ancestors. Just before the people lost all their hope, fate guided their attention to the ancient tribe of the Natars. That tribe which already outlasted many ages and bloody battles might still own some of the construction plans needed for the wonders of the world but an eerie and eldritch sensation seemed emanate from them and it shouldn't take long until....

The tale of the Natars


Once upon a time, long before the Romans invaded Travian the now free tribes of Gauls and Teutons were enslaved by the Natars. The Natars were a very peculiar tribe which would have been long forgotten, if it hadn't been for the tales still being told by wet nurses and old crones.

The Natars once ruled over all of Travian and in all their power and cruelty they had an all-embracing knowledge about the elemental forces which would never be surpassed. Only little is known about this tribe, only a single eyewitness' report survived the past ages. This report description of a "Golden City" tells whoever bothers to read it about a glorious temple located in the center of the city , a wonder of the world of indescribable greatness and power. Also one says that there are secret and arcane places where these temples can be erected. Places where the wisdom and knowledge of the Natars might be found to once again enslave Travian.

The Natar's plan


However, the Natars have plans of their own and want to enslave the free tribes themselves by constructing a wonder of the world. But whoever erects a wonder of the world in their stead will achieve the ultimate goal of uniting Travian in a world of peace and unison.

In the end one will see whether the free people of Travian are able to fulfill this daring and glorious deed. The stories of the future, will they be about the valiant alliances or the eldritch Natars? ***


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