Friday, August 15, 2008

Travian Tribes


You can choose between three tribes in Travian, Romans, Gauls and Teutons. Each tribe has got its own advantages and disadvantages and their troop types are very different, too. So it is important to choose the tribe that fits to you perfect.

The Romans


Roman Troop - Travian Tribes - http://traviania.blogspot.com/
Roman Troop

The Roman empire is the tribe in Travian which is most easily played by beginners. Because of its high level of social and technological development the Romans are masters at building and its coordination, and their troops are part of the elite in Travian.

They are very balanced and useful in attacks and also in defending. To guarantee this variety the Roman troops are trained very long and their training is expensive. Their infantry is a living legend, but their defense against enemy cavalry isn't as good as that of the other tribes.

For beginners and those players, who don't know exactly what they want to play, the Romans are the ideal choice.

The differences:

* Can raise or extend a building and resource field simultaneously.
* High Defense-bonus due to the city wall
* Merchants can carry 500 units of resources (speed: 16 fields/hour)
* Very powerful infantry, average cavalry
* Development is expensive and takes a long time.

The Gauls


Gauls Troop - Travian Tribes - http://traviania.blogspot.com/
Gauls troop
The Gauls are the most peaceful of all three tribes in Travian. Their troops are trained for an excellent defense, but their ability to attack can still compete with the other two tribes. The Gauls are born riders, their horses are famous for their speed which allows their riders to hit the enemy exactly where they can cause the most damage and swiftly take care of their confused enemies.

This tribe is very easy to defend, but an aggressive tactic is possible, too. It gives you the opportunity to develop into any possible strategic direction (defensive or aggressive, lone wolf or reliable helper, merchant or plunderer, infantry or cavalry, settler or conqueror), but you need a bit of experience and talent. Nevertheless also a tribe for beginners

The differences:

* Speed bonus: Fastest troops in the game
* Average defense-bonus because of the palisade
* Merchants can carry 750 units of resources (speed: 24 fields/hour)
* Cranny is twice as big
* Expensive siege weapons
* Cheap settlers
* Additional building: Trapper

The Teutons

Teuton Troop - Travian Tribes - http://traviania.blogspot.com/
Teuton troop

The Teutons are the most aggressive tribe. Their troops are notorious and feared for their rage and frenzy when they attack. They move around as a plundering horde, not even afraid of death.

But they lack the military discipline of the Gauls or Romans, which causes their weaknesses in speed and defense. For aggressive and experienced players the Teutons are an excellent choice!

The differences:

* Plunder bonus: the cranny of enemies only hides 2/3 of its content.
* The earth wall is almost indestructible, but only gives a minimal defense bonus
* Merchants can carry 1000 units of resources (speed: 12 fields/hour)
* Very cheap and fast trained troops which are excellent plunderers
* Weak defense

The Natars


The Natars are a pure NPC tribe and thus cannot be played by oneself

The construction times in the Natarian villages are half of that of a normal village (only applies to Natarian villages implemented after the 28.11.07).

The time has come


Now that the days shorten and the nights become colder the people in Travian realize that the end of this age is near. The fading stories of glorious battles and pompous buildings of past ages were everything that would remained it seems. But the people decided that this should not be the way this age should end. A wonder should be build, a building of infinite greatness and power. This wonder of the world shall unite the inhabitants of Travian. Sadly, however, the knowledge about the glorious wonders of the world was now lost - taken into graves by now long dead ancestors. Just before the people lost all their hope, fate guided their attention to the ancient tribe of the Natars. That tribe which already outlasted many ages and bloody battles might still own some of the construction plans needed for the wonders of the world but an eerie and eldritch sensation seemed emanate from them and it shouldn't take long until....

The tale of the Natars


Once upon a time, long before the Romans invaded Travian the now free tribes of Gauls and Teutons were enslaved by the Natars. The Natars were a very peculiar tribe which would have been long forgotten, if it hadn't been for the tales still being told by wet nurses and old crones.

The Natars once ruled over all of Travian and in all their power and cruelty they had an all-embracing knowledge about the elemental forces which would never be surpassed. Only little is known about this tribe, only a single eyewitness' report survived the past ages. This report description of a "Golden City" tells whoever bothers to read it about a glorious temple located in the center of the city , a wonder of the world of indescribable greatness and power. Also one says that there are secret and arcane places where these temples can be erected. Places where the wisdom and knowledge of the Natars might be found to once again enslave Travian.

The Natar's plan


However, the Natars have plans of their own and want to enslave the free tribes themselves by constructing a wonder of the world. But whoever erects a wonder of the world in their stead will achieve the ultimate goal of uniting Travian in a world of peace and unison.

In the end one will see whether the free people of Travian are able to fulfill this daring and glorious deed. The stories of the future, will they be about the valiant alliances or the eldritch Natars? ***


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Introducing Travian

What is Travian?

Travian Logo Travian is a German browser-based game developed by Travian Games GmbH that is largely based on a predecessor game called Tribal Wars. In 2006, the game was ranked first in the "best browser-based game with over 10,000 players" category of the German website Travian Games. The game's developers drew roughly from Classical antiquity and particularly from the Roman Empire to create a predominantly militaristic real-time strategy. Along with two English versions, and the original German version, the game has been translated into 30 other languages[2][3], and today has just over 3 million players and over 150 servers worldwide.[4] It is programmed in PHP and runs in the browser. It was the first game of its type to be playable through a mobile phone, using a java platform.

The Game

The player starts as a leader of a small village with two people. The village has one building, which is the main building, and around the village lie 18 fields each providing one of the resources: iron, crop (or wheat), clay, and lumber. Troops can be produced once a player has built a barracks and a rally point. More troops are available after the player has built an academy where troops are researched. These troops can either be used to attack villages, often in order to steal or raid resources, or to defend against Teuton, Roman or Gaul troops attacking. Once the player has fulfilled certain criteria, they can found other villages or conquer those of an enemy with a tribal leader.

The aim of the game is to increase population and to control as many villages as possible. After a certain amount of time, further buildings and concepts are introduced, namely the introduction of the wonders of the world. The game ends when a player has finished constructing the world wonder to level 100 in a Natar village.

Each player when joining an alliance earns points for raiding (thieving), attacking, and defending. These points make up an appropriate ranking system, and also promote the alliance one is in.

There are four tribes of which only three are available to players, the Romans, the Gauls, and the Teutons. Each has their own characteristics. The Romans have a balanced set of attributes, the Gauls being weighted for defensive, and the Teutons geared towards an aggressive style of play. However, the actual style always comes down to the player. Romans also have a production bonus, which allows them to build or upgrade one building and one resource field at a time. The fourth tribe, the Natars, are computer controlled, the Natars enjoy many benefits normal tribes don't but only come into the game as part of the end game sequence.

Villages

To have a second village, a palace or residence level 10 and 2000 cultural points (500 for 3x speed servers) are needed. To obtain a subsequent village, a progressively increasing number of culture points are needed. They are gained by almost all buildings other than the World Wonder. The higher the building level is, the higher the culture points it produces each day. Culture points can be seen in palaces or residences. After a palace or residence reaches level 10, three Settlers or a tribal leader (Senator/Chief/Chieftain) can be trained.

The 3 Settlers will travel to an empty spot on the map and settle a new village for the realm. Settlers need minimum resources of 750 of each type.

A tribal leader has the ability to conquer another player's village as long as it is not a capital. By speaking to the village's people, the Administrator can lower the allegiance of another player's villagers. After attacking roughly five times with a tribal leader, the village will fall to the attacker's realm. The village's loyalty will not be lowered during a raid.

Alliances

The game is heavily geared towards cooperative play. In fact the only likely way to win the game is through cooperation with an alliance. It's nearly impossible for single players to win, but an alliance can win together. Resources can be traded between players, and towns can be reinforced with another player's troops. An in-game alliance feature is also available, providing the main catalyst for strategic play within Travian; players join and fight together for mutual benefit. Within an alliance, players can view attack and defense information for all alliance members, and also benefit from improved communication tools such as mass alliance-wide in-game messages. Because the maximum number of members in an alliance is 60, 'wings' tend to form as an alliance develops. Being a wing entails having multiple sub-alliances, often with similar names, acting as one alliance. Wings may not fight and destroy each other due to the friendly fire rules. Towards the end of a round, different alliances often join together, resulting in larger coalitions (meta alliances) - other diplomatic agreements include Non Aggression Pacts.

End Game

Each Travian server ends with the "end game" sequence. For normal servers it begins after about 300 days, and for speed (3x) servers it begins after about 100 days. After this time has elapsed the Natars, a race controlled by the computer, are released. As the players on the server begin to build the World Wonders that they have to capture from the Natars, and meet resistance. The Naters will, every 5 levels of the Wonder being built, attack the villages with wonders until level 95 when they will then attack every new level. The first alliance that builds their World Wonder to level 100 wins the server, which stops and restarts.


Developer : Travian Games GmbH
Engine : PHP
Version : 3.0 and/or higher
Platform : Interpreted script; platform independent
Release date : 2004
Genre : Real-Time Strategy
System requirements : Web Browser, Internet
Input methods : Keyboard, mouse

Welcome to Traviania

Travian Logo


Welcome to Traviania
This site is all about Travian.

I create this one because I am one of the thousands players through out the world.

Please note that this game is very addictive!